Thursday, 2 October 2025

Sunday, 28 September 2025

TEK ART - - - GAME ANIM ASSIGNMENT

Preview

Create anim in Maya --- Import Skeletal Mesh & Animation into UE5 --- Create anim instance in level















Retargeting Maximo Anim to Custom Skeletal Mesh










Retargeting Custom Anim to Maximo Skeletal Mesh










Using C++ Classes with Blueprints to Create Floating & Rotating Objects and Flashing Lights











Rim Material + Post Process Volume --- Glow Outline Effect









Interactive Floor using MPC & Actor Blueprints













Press 1 Play Music ( I haven't solve audio overlaps behavior when trigger activated repeatedly)


Wednesday, 24 September 2025

FRANK & VICTOR #5

Use of Perspective

Generate 3D Model (Steampunk Style Tesla Coil) with SD








Assign Textures to Material in Maya










Render out in Arnold








Magnify and Stylize in SD















Sunday, 21 September 2025

MODULE 2 SIMPLE CRATE

Generate Crate Diffusion Map in ComfyUI

Generate AO, Height, Normal in Materialize



Adding more details in SP

imported into UE5



Thursday, 18 September 2025

Monday, 15 September 2025

UE5 ASSIGN FOR 3D #3

 Rendering Shot in ZB














Sequencer






Result



BP INTRO ASSIGNMENT

=== Dynamic material BP actor ===

Cube MAT BP --- 2 Different MAT




Sequencer --- Controls Material Parameter




Level BP --- Input G Command


Automatic Door Collision Box + Timeline


Automatic Door BP