Preview
Create anim in Maya --- Import Skeletal Mesh & Animation into UE5 --- Create anim instance in levelRetargeting Maximo Anim to Custom Skeletal Mesh
Retargeting Custom Anim to Maximo Skeletal Mesh
Using C++ Classes with Blueprints to Create Floating & Rotating Objects and Flashing Lights
Rim Material + Post Process Volume --- Glow Outline Effect
Interactive Floor using MPC & Actor Blueprints
Press 1 Play Music ( I haven't solve audio overlaps behavior when trigger activated repeatedly)

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