Tuesday, 2 June 2026

Sprint #2

For this sprint, I updated five Shooting Star VFX variants in Niagara.

The main goal was to create more visual variety by changing textures, color palettes, smoke tint, spark colors, and impact burst readability.

Each variant keeps the same core structure:

shooting star trail → impact burst → smoke → secondary sparks

but uses different texture and color treatments so the effect can support different gameplay situations.

After the project was migrated, I ran into a technical blocker where the project setup was not working correctly.
I investigated the issue and fixed it by changing the Visual Studio version. After fixing the setup, I was able to continue testing and updating the Niagara shooting star variants.

I also submitted the updated Niagara VFX files and related assets into semester 3 perforce location





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